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CineBox...


Guest mantragora

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Guest mantragora

Hi.

 

So, there is a guy on CGTalk that claims that his company used modified CryEngine (hence the CineBox title) to render 128 shots for "Maze Runner" + couple other projects. They used it not only on set, previz but also for final render.

 

I'm a big supporter of realtime graphics. I even had a short-circuit with Symek last year (or so) over topic of using it for making animated movies ;)

But animation and standard movies are two different things.

 

From what I heard Cinebox uses some techniques that cannot be found on standard Steam version of CryEngine, beside movie like features, so you can really bump up quality of renders. But since it's available only for big houses, I can't get access to it myself. 

 

Soo... anyone here used/tested it? Can you provide any more info about it? Or maybe anyone knows something about " The Box Creative LLC" company based in Venice, USA and their workflow?

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No experience with game engines yet, but, very interested. Is the general principle that you beat down your assets in size/quality to fit within the rendering engine until they perform in realtime?

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Guest mantragora

Is the general principle that you beat down your assets in size/quality to fit within the rendering engine until they perform in realtime?

 

For game, yes. But if you don't need 180FPS + AI, who cares? That's how those super quality trailers for Uncharted 4 were made. Best models and bumped up specs to the point where you can get from it maybe 1FPS. (or 60FPS on double TITAN)

 

Legends about CineBox are circulating in last 2-3 years, and no one seen or heard about it. Till now. Crytek used it for final quality renders for Commercials of their game RYSE Son of Rome, and now it looks that this company also uses it.

I was hoping that those of you closer to big houses will know something more about it.

Edited by mantragora
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ah - yeah, my assumption is that it's always like the Pixar Katana demo from 2013, heavily optimised and pre-baked bits and pieces where the processing is would exceed the render engine's design limits. Of course that's the bit not said publicly :)

 

 

Pixar's Fast Lighting Preview with NVIDIA Technology

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