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Can we save textures while scrubbing?


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Hi all,

I have a very simple scene with a grid, a mantra surface and a cop2net.

What I'm doing is very simple, I am feeding the output of the COP (a simple moving ramp) into the Map of the diffuse surface using op:`opfullpath(relative path name)` and everything works great.

 

What I want to achieve, is to have the COP save a tiff file for every frame, and then use that image sequence as an input in the Map WITHOUT rendering the whole sequence every time.

 

I can do it "manually" by rendering all the frames and then reading them in the Map, but I would like Houdini to save each frame when I'm scrubbing in the timeline, just like we can do with simulations.

 

How is that possible?

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Hi Pradeep,

thank you very much for your reply.

since I'm a total newbie, I have no idea how to do this correctly.

So, I created a ROP net in the scene context (as this is going to be a Digital Asset), added a Fetch ROP, and when I click on the source, it only shows me the ROP net itself. What do I link it to?

 

I have attached the hip file.

All I want to do is write the "cop2net1/OUT_Ramp" to a file sequence using "someFilename_$F2.tiff" ONLY when I scrub the timeline, without having to render the whole sequence.

 

https://www.dropbox.com/s/f5417gtoipoywe0/COPs%20to%20SHOPs%2003A%20change%20parameter.hip.zip?dl=0

Edited by noseman
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