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CVEX shader workflow for displacement on cached pyro sim


borbs727

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Is this possible?  I've seen a few topics on it, but nothing to show that it works. Right now I have it working on a volume SOP but I can't get it to apply to a cached pyro sim.  Thanks!

Edited by borbs727
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BUMP: I've attached what I have so far with some stickys on what's going on in the scene.   I'm following the cmiVFX tutorial on fractals if anyone is familiar with those techniques.  I'm about a month into Houdini, so I'm not quite sure if these techniques can be applied on an animated pyro cache.

pyroProceduralShaderNoise_odForce.hiplc

Edited by borbs727
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