borbs727 Posted April 6, 2015 Share Posted April 6, 2015 (edited) Is this possible? I've seen a few topics on it, but nothing to show that it works. Right now I have it working on a volume SOP but I can't get it to apply to a cached pyro sim. Thanks! Edited April 13, 2015 by borbs727 Quote Link to comment Share on other sites More sharing options...
borbs727 Posted April 13, 2015 Author Share Posted April 13, 2015 (edited) BUMP: I've attached what I have so far with some stickys on what's going on in the scene. I'm following the cmiVFX tutorial on fractals if anyone is familiar with those techniques. I'm about a month into Houdini, so I'm not quite sure if these techniques can be applied on an animated pyro cache. pyroProceduralShaderNoise_odForce.hiplc Edited April 13, 2015 by borbs727 Quote Link to comment Share on other sites More sharing options...
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