nagareru Posted April 7, 2015 Share Posted April 7, 2015 Basically what I am trying to do is to render particles as they appear in the viewport, no matter how far or close they are to the camera they all have the same size. When rendering particles are displayed as spheres and the ones closer to the camera become bigger than that ones further away which is normal. Any ideas? Quote Link to comment Share on other sites More sharing options...
pbarua Posted April 7, 2015 Share Posted April 7, 2015 You can calculate pscale based on distance from camera. Quote Link to comment Share on other sites More sharing options...
pbarua Posted April 7, 2015 Share Posted April 7, 2015 http://forums.odforce.net/topic/21522-controlling-flip-particles-scale-with-point-sop/ Quote Link to comment Share on other sites More sharing options...
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