mrcoolmen Posted April 7, 2015 Share Posted April 7, 2015 Hey, Just wondering if anyone have experience with bullet hard n glue constraint, i'm trying a bullet sim but it keeps on jittering at the start and the same looks kind of wrong. I'm new with constraint hope your guys will point me the right path cheers Cheers Kevin EggYork.rbd.hip Quote Link to comment Share on other sites More sharing options...
radurock Posted April 7, 2015 Share Posted April 7, 2015 (edited) If you display your collisions for the Egg you'll see the real geo that bullet deals with; at the moment it looks bad. You could lower the padding for the collision but that doesn't always give better results ; or you could scale up your scene so as not to be forced to lower the padding. However considering it's not a large scale sim you could get away with using concave to represent the egg and increase the substeps on the bullet solver cause your bullet moves pretty fast. Also play around with the glue strength . I've attached the .hip file EggYork2.rbd.hip Edited April 7, 2015 by radurock 1 Quote Link to comment Share on other sites More sharing options...
mrcoolmen Posted April 7, 2015 Author Share Posted April 7, 2015 thank you peon it really helps Quote Link to comment Share on other sites More sharing options...
mrcoolmen Posted April 7, 2015 Author Share Posted April 7, 2015 Hey, A follow up question, some of my geom is keeping on jittering and the fracture piece start react to the bullet before 1 or 2 frame before the bullet hit. any part i did wrong? Cheers Kevin EggYork.rbd_02.hip Quote Link to comment Share on other sites More sharing options...
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