meeotch Posted April 7, 2015 Share Posted April 7, 2015 (edited) Has anyone else encountered artifacts with the Gas Resize Fluid Dynamic node? I've attached a simple file that shows what I'm talking about. If you dive into the dopnet, view it from the top orthographic view, and play the first 20 frames or so, it's clear that the fluid is developing grid-shaped artifacts that are *larger* than the resolution of the fluid itself. If you enable the timewarp node inside sphere_object1, you'll see that the artifacts still develop, but much more slowly. So it seems to be related to the rate of change of the size of the fluid. artifact.hip Edited April 7, 2015 by Mitch Deoudes Quote Link to comment Share on other sites More sharing options...
meeotch Posted April 7, 2015 Author Share Posted April 7, 2015 o.k. - turns out it's at least mostly a display issue. Turning off the 3D texture resolution limit per this thread seems to give more reasonable results: http://forums.odforce.net/topic/15269-h12-smoke-grid-artifact/ Quote Link to comment Share on other sites More sharing options...
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