barad_dur Posted April 16, 2015 Share Posted April 16, 2015 Hi all, I am rendering out a fire simulation for sprite construction in Unity and I am running into an issue using the Mosaic COP for sprite sheet construction. I am rendering out every 24th frame of a simulation to end up with 10 frames that I want to make a sprite sheet from. However, bringing the frames back in to COP Context via a file sop is proving difficult. It looks like I am missing the boat on how to get nth numbered frames back in without Houdini "filling in the holes", in this case making 11 or so copies of single frames. Do I need to hand rename these frames? I know it's something simple, it always is but if someone could give me a hand I'd appreciate it. Thank you Quote Link to comment Share on other sites More sharing options...
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