bluwaveside Posted April 21, 2015 Share Posted April 21, 2015 (edited) Having trouble rendering this interior. My first approach test001 was using portal lights but that took a long time to render. Or maybe I just had the settings wrong for that render. render settings had about 12 portal lights set to direct lighting with 32 samples an environment light set to raytrace background with a few area and spot lights. 2nd approach test002 I killed all the portal lights have an env light set to raytracke background just have spot and area lights then I did a third render test003 and after this one I felt stuck. tried adding a bounce light with area light and I just didn't get the result I wanted. rop settings pixel samples 4 x 4 color limit 5 reflet / refract 5 direct lighting as color tried adding a GI light and that doesn't seem to help either. I know overall shaders need work, but just wondering what I'm doing wrong here. Edited April 21, 2015 by bluwaveside Quote Link to comment Share on other sites More sharing options...
jrockstad Posted April 21, 2015 Share Posted April 21, 2015 The first one looks quite nice to me overall - what exactly is it that you're dissatisfied with? Just the render time? You might try reducing the number of portal lights - 12 may be overkill for this scene. Try placing them to match up with the partitions of the window frames, so you'd end up with probably around 7 (if I'm interpreting that space correctly). The problem with interior scenes is all that indirect light bouncing around, so the strategy should be to convert as much of that into direct light as you can. You really have to approach interiors like a photographer - if you look at those beautiful interior shots in magazines and catalogs, the reason they look so nice is because the photographer is using bounce cards, reflectors and fill lights to get the light where they want it to go. For example, consider that back wall in your scene which is getting that nice warm sunlight - you could reinforce that by placing an area light against the wall and giving it a yellow-orange tint, so you are basically converting the slow indirect light bouncing off the wall to faster direct light. Using this technique you may find that you can get by with fewer GI bounces and thus be able to bring your render times down a bit. Some resources of interest include Adrian Lazar's Advanced Lighting in Houdini and Donny Yuniarto's Interior Rendering Masterclass course on cmiVFX. There is also a thread here on OD Force with some discussion on interior rendering techniques: http://forums.odforce.net/topic/17352-archviz-demystified-ii/ Quote Link to comment Share on other sites More sharing options...
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