harima Posted April 22, 2015 Share Posted April 22, 2015 Hi guys.I have successfully managed to set up a clustered smoke simulation for a smoke trail. Right now I am looking to optimise it a bit more. So I would like to remove smokeobjects as the density goes almost to 0 Right now I am using a higher field cutoff value to the gas resizebounds node . I think though that having the object completely removed once the density is low enough it would speed it even more. Find file attached. Thanks for the help! clustersmoke.hip Quote Link to comment Share on other sites More sharing options...
harima Posted May 2, 2015 Author Share Posted May 2, 2015 Any ideas on that? Sorry to bump this, just giving it one more chance to get some help on this! Thanks! Quote Link to comment Share on other sites More sharing options...
pezetko Posted May 2, 2015 Share Posted May 2, 2015 You can delete those Pyro objects where density is below threshold. Quote Link to comment Share on other sites More sharing options...
harima Posted May 2, 2015 Author Share Posted May 2, 2015 Yep but the problem is how?I can see there is a DeleteDOP and I can straight reference a smokeobject and it will get deleted .Problem is I am missing the way /syntax of telling it to do it in a dynamic way based on a condition (in this case density ). Quote Link to comment Share on other sites More sharing options...
DLCool Posted May 4, 2015 Share Posted May 4, 2015 May be something like this will help you: scene1.hipnc Quote Link to comment Share on other sites More sharing options...
harima Posted May 6, 2015 Author Share Posted May 6, 2015 (edited) Hi Dmitry, Thanks for your help, that's what I was looking for! Now I only need to understand these dop scary expressions :) Edited May 6, 2015 by harima Quote Link to comment Share on other sites More sharing options...
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