Jump to content

How to source collision for FLIP sim?


Doubles3D

Recommended Posts

Hello I am trying to do a simple pool water simulation using FLIP fluid. I saw this solution for sourcing the collision geomertry. The problem is that i could not get it to work with multiple geometries. Also I would like drop rigid bodies in the water. I've already tried making all the geometries static objects, for some reason the water level seemed to drop overtime. What would be the best solution for this?

pool2.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...