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Impact anylisis Substep


Rob P

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hi,

 

I've done a simple fractured sim and i'm trying to create debris particles at impacts.

I've used an Impact analysis that I imported in the SOP Network with a Dop import then i put a Delete with a delete by expression $T>$IMPACTTIME.

 

The problem is that the impacts substep persist and my POP source use them to create particles. I don't want to decrease my Number of Substeps because the sim does'nt look the same.

 

Is there a solution ???

 

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