Rob P Posted April 30, 2015 Share Posted April 30, 2015 hi, I've done a simple fractured sim and i'm trying to create debris particles at impacts. I've used an Impact analysis that I imported in the SOP Network with a Dop import then i put a Delete with a delete by expression $T>$IMPACTTIME. The problem is that the impacts substep persist and my POP source use them to create particles. I don't want to decrease my Number of Substeps because the sim does'nt look the same. Is there a solution ??? Quote Link to comment Share on other sites More sharing options...
Rob P Posted April 30, 2015 Author Share Posted April 30, 2015 I fixe it : Emission type to Points Quote Link to comment Share on other sites More sharing options...
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