Kongfu Posted May 13, 2015 Share Posted May 13, 2015 Hello! I've banged my head into a wall for a 4 hours, struggling with this task. I have a basic cube and i need to extrude icon/letter on it. Can't understand how i should approach it. I've tried cookie (weird artifacts or not working at all) and subdivide by a tonn (worked, but resolution was way lower than needed). Also i probably could do a render time displacement, using a uv maped texture, but i really want to understand a modelling way of doing this, cause it will probably be needed a lot. If their is an easier way to do it in blender - please share aswell Thanks! extrude_star.hip Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 13, 2015 Share Posted May 13, 2015 Does the attached get you closer? LogoOnBox.hip Quote Link to comment Share on other sites More sharing options...
Kongfu Posted May 14, 2015 Author Share Posted May 14, 2015 I need to extrund inwards, and cookie didnt work with geo exported from blender (i tried converting etc, but it gave me weird results). I installed H14 and magicly it worked just fine! Only thing i'm wondering if is there a way to wrap vector files by uv coordinates and THEN load it as a geometry, so it wouldn't be needed to adjust position manualy pack_v02.hip Quote Link to comment Share on other sites More sharing options...
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