leah Posted May 13, 2015 Share Posted May 13, 2015 Hey all, I know this is my second post in like two days but I'm working on a project and I have no idea what I'm doing. So I have two questions for you guys. 1) How would I go about baking a rigid body simulation and then bringing the cache into a new scene so that I can add a fluid sim? I've tried doing something with a CHOP network that I found in an earlier post on here but I just couldn't quite figure it out. 2) I've gotten the objects to break up on impact in the right way, but once they're laying on the ground they start jittering. I've tried messing around with the linear and angular thresholds, I've tried changing the bounce, I've tried changing the substeps, but nothing has worked. So at this point I'm trying to figure out how to turn the simulation off after a certain frame, so that everything remains stationary but I can't figure out how to do that. Any tips would be great! Thanks!! Quote Link to comment Share on other sites More sharing options...
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