ObiNon Posted May 24, 2015 Share Posted May 24, 2015 Hey Guys, I have created a bunch of collision geometry in Softimage and exported to an alembic file. The geo come into Houdini without any issues. Before splitting the file into separate geo using a bunch of delete nodes I want to cusp the normals. If I leave the default 'alembic delayed load primitives' Houdini crashes as soon as I try to change the vertex normals with a facet or normal node. If I use 'Load Houdini Geometry (deprecated)' it does not crash, but all my normals are flipped until I add the normal node. Is this 'normal' behavior ? (lol) Thanks Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 24, 2015 Share Posted May 24, 2015 Can you please upload a sample .abc file that we can test with. Also try the Unpack node after the AlembicSop http://www.sidefx.com/docs/houdini14.0/nodes/sop/unpack Quote Link to comment Share on other sites More sharing options...
ObiNon Posted May 24, 2015 Author Share Posted May 24, 2015 Here is the .abc car_from_soft_v2.zip Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 25, 2015 Share Posted May 25, 2015 Ya - I see the difference between Houdini and Maya. Interestingly Nuke appears similar to Houdini though, you could send the file in to SideFx to see if it's doing the correct thing. Quote Link to comment Share on other sites More sharing options...
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