GeordieM Posted June 3, 2015 Share Posted June 3, 2015 Hi all, I'm writing tools to extract data from a mesh and I need to calculate AO per point. I know how to calc the AO but I can't see any built in VEX functions that allow ray casting in the SOP context. FastShadow() would be perfect but won't work in SOP VEX. I've written my own ray/triangle hit test in vex which works but probably not the fastest way to do. Also are there any built in SOPs that can create per point AO that I might have missed? TNKS! G Quote Link to comment Share on other sites More sharing options...
GeordieM Posted June 3, 2015 Author Share Posted June 3, 2015 As usual I find the answer just after I post something. Intersect() VEX... Quote Link to comment Share on other sites More sharing options...
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