huangng Posted June 4, 2015 Share Posted June 4, 2015 hi all houdini user... i am impressive about this foam tool when i found this link.. i start to archive that fx in houdini...and start to research for these kind foam FX. then i try to make these SOP setup with metaball on ocean grid and i think thats good for start point.. but ends up when I have problem to continued the the foam because the ship is tracking with metaball so, is there any one could help me how these metaball following the shipa and animated ocean grid.. thanks.. i so much appreciate for these one fx..thanks heres's the hip file and FX references.. foam_tool.hipnc Quote Link to comment Share on other sites More sharing options...
kuimig Posted June 8, 2015 Share Posted June 8, 2015 I think the first step you must extract the hull collision with the ocean surface Quote Link to comment Share on other sites More sharing options...
toto974 Posted September 10, 2023 Share Posted September 10, 2023 hello everyone, I'm digging up the subject because I'm also interested in this "foam/splash tools". I also tried to reproduce it but without much success. your help and especially your knowledge will be welcome to reproduce this effect on ocean spectrum. this method avoids heavy ocean simulation and has a very beautiful realistic visual. THANKS. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.