keltuzar Posted November 3, 2004 Share Posted November 3, 2004 Does any1 know how to link renderman with devc++ or any other c/c++ compliers? Or in a nutshell.... how in the world do I connect the c api to renderman? So that when I make a c file it will compile it out to rib.... heres a test code... Please any help will be appreicated... /* color.c - Create Particles of different colors*/ #include <ri.h> #include <math.h> #define COUNT 2000 #ifdef WIN32 #define random rand #endif float jitter(float scale) { float val=random()%1000; return (val/500-1)*scale; } int main(int argc, char *argv[]) { RtPoint position[COUNT]; RtColor color[COUNT]; float constantwidth=0.5; float fov=30; int i; /*Generate Particle Postions*/ for(i=0;i<COUNT;i++) { position[0]=sin(i*0.5)*50+jitter(2); position[1]=cos(i*0.1)*50+jitter(2); position[2]=cos(i*0.5)*100+jitter(2); color[0]=jitter(0.5)+0.5; color[1]=jitter(0.5)+0.5; color[2]=jitter(0.5)+0.5; } RiBegin(RI_NULL); RiDisplay ("color.tiff","file","rgb",RI_NULL); RiProjection ("perspective", "fov",&fov, RI_NULL); RiWorldBegin(); RiTranslate(0,0,300); RiPoints(COUNT,"P",position, "constantwidth", &constantwidth, "Cs",color, RI_NULL); RiWorldEnd(); RiEnd(); return 0; } Quote Link to comment Share on other sites More sharing options...
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