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constraint spring error


momochan

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Here is another example.

a falling cube made of lots of smaller cubes.

It looks like increasing the samples makes it better, but it never reaches the perfection, it's never really stable, and is very slow.

other constraints seems to work fine.

 

anyone knows how to solve this?

 

As a side node, I am trying bulletSop from Milan and I was able to get kind of the same springy feeling using  the constraint limits without too much effort, I did't have to cange any supstep or anything, looks pretty solid, I wonder if it's possible to do it with houdini dop bullet without using spring constraint. I still have to try..

bulletSpringUnstable.hip

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