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Alembic Pivot


fxdal

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Hello everyone! 

 

Im a new Houdini user and wonder if anyone could help me out with an issue.

I have a simulation of a fractured object that's simulated using the RBD fractures object with packed primitives.

I exported it to Maya and want to tweak the animation of the shards using animation layers, but all the pieces have their pivots set in origo and not the center of the object.

Is there any way to export it this way using alembic?

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