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Encapsulating nodes inside Digital Asset


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Hi there!

 

I am working with some complex digital assets at the scene level. Each asset has many output nodes (nulls), which are referenced in other containers using Object Merge. The user has to reference some output nodes in this containers. I thought that it would be useful to do some encapsulation (like in Object-Oriented Programming) to allow user to reference only several "public" nodes inside this asset, and make other nodes "private". Is there any way to do such encapsulation?

Edited by Dmitry Shurov
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