Navneet Arora Posted August 4, 2015 Share Posted August 4, 2015 Hello guys, I am creating a ship wake FX and i am having certain problems with Whitewater. As you see in the attached mov there are lots of spray flying here and there and lot of clumps along with that. I have made changes in splash emitter such as vel stretch , shape and noise but no help. Also i tried deleting some splashes by creating speed attrib after certain frames they come back when the speed drops. Also tried some parameters in whitewater source but doesnt work well. Any help would be appreciated.thanks Ship_Wake_WW_PROB.mov Quote Link to comment Share on other sites More sharing options...
sandy_maith Posted August 4, 2015 Share Posted August 4, 2015 whitewater_sim<whitewater_emitter< attributes tab,,,,,,reduce inherit velocity Quote Link to comment Share on other sites More sharing options...
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