TheDunadan Posted November 15, 2004 Share Posted November 15, 2004 In the Houdini Journal I saw the following intresting entry Friday, November 5, 2004Houdini 7.0.240: The metamarch() function was added to VEX. The primary use of this function is for ray-marching through metaball fields. Please see the online documentation for more information. Does is mean, we won't need to create any i3d files first to use ray-marcher shading on particles ?! If so, I wanna new Apprentice Edition Jens Quote Link to comment Share on other sites More sharing options...
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