houdini1987 Posted August 26, 2015 Share Posted August 26, 2015 Hello everyone, I want to create an effect (as shown in picture) where particles are emitted from an animated curve (like sine wave) like for 2 sec and the those particle keep wobbling around that curve. Its like curve is surrounded with those particles but in random fashion like outer radius of a hollow pipe. Any lead in this will be helpful. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
rtep Posted August 26, 2015 Share Posted August 26, 2015 If you make a pop network there is a popcurveforce node that can do exactly that. Use your curve to emit particles and then use that same curve in the popcurveforce with the orbit value turned up. It is a relatively straight forward node, so if you play with the values you should be able to figure it out. Quote Link to comment Share on other sites More sharing options...
houdini1987 Posted August 26, 2015 Author Share Posted August 26, 2015 If you make a pop network there is a popcurveforce node that can do exactly that. Use your curve to emit particles and then use that same curve in the popcurveforce with the orbit value turned up. It is a relatively straight forward node, so if you play with the values you should be able to figure it out. Thank you Richard, Let me try and get back here. Quote Link to comment Share on other sites More sharing options...
houdini1987 Posted August 26, 2015 Author Share Posted August 26, 2015 Thank you Richard, Let me try and get back here. Brilliant. Working exactly as I wanted. Thank you very much Richard. Quote Link to comment Share on other sites More sharing options...
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