moneitor Posted August 29, 2015 Share Posted August 29, 2015 Hi everyone, I have a little question, Im rendering an explosion, and I make the shader setup rendering on the render view, but now when I render the sequence with the mantra rop, it gives me a fire wich looks a lot more brigther, I have everything with gamma 2.2 on the color settings/ color correction, here is a picture of the explosion, the left one is with render view without preview checked, and the right is with mplay. Thanks Quote Link to comment Share on other sites More sharing options...
fathom Posted August 30, 2015 Share Posted August 30, 2015 well, your renderview is pbr and your mplay is micropoly. that might be significant, it's hard to know. try setting your rop to be pbr and see if you get the same problem. 1 Quote Link to comment Share on other sites More sharing options...
moneitor Posted September 1, 2015 Author Share Posted September 1, 2015 Hi, it was a problem with de render view and the volumelight scattering different amont of points inside the volume. The volumelight scattered lot more points when rendering with the MPlay. Quote Link to comment Share on other sites More sharing options...
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