Fyre Posted September 15, 2015 Share Posted September 15, 2015 Hi, I'm looking for a good way of smoothing my FLIP meshes. creating thin strands so no tanks/oceans fyi. Currently just got optimal smoothing settings on VDBfromParticleFluid, and a VDBsmoothsdf, but im still getting excessive popping. I was just wondering if there were any clever ways of smoothing the mesh based on particle size or velocity or something? Cheers Quote Link to comment Share on other sites More sharing options...
LaszloFX Posted September 15, 2015 Share Posted September 15, 2015 Hi there, Try turning off the Rebuild SDF checkbox and turn on the Limit Refinements on the VdbFromParticleFluid node. In some scenarios this helped me to somewhat get rid of the popping. Laszlo Quote Link to comment Share on other sites More sharing options...
Fyre Posted September 15, 2015 Author Share Posted September 15, 2015 Cheers Laszlo, will give this a go! Quote Link to comment Share on other sites More sharing options...
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