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bullet/classic RBD constraint workflow


Ber

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Hi everyone, I'm currently learning houdini and alone I've a lot of issues that I can't solve without your help.

I learnt from different tutorials how to constrain bullet dynamic systems.

Bullet and his "packed objects" works very well and I was a bit proud of me...  
But unfortunatly, in my project I've a lot a concave pieces, wich don't fit with the bullet workflow. (that's what a learnt) and when I try to work with a bullet solver, I've tons of interpenetrations that I don't have with regular RBD solver.

 

Currently my problem is:

 

How to make constraints (cone/slide/pin...) without "bullet solver" and his "packed objects" ?

 

I Join a simple test scene. The left netbox is the bullet workflow (this is the constraints I want), and the right is a "clean" RBD classic workflow.
 

 

Thank you very much

Bertrand

 

Ps: This is my first post, don't hesitate to tell me what am I doing wrong and If I you need more informations.

005_TEST_CSTR.hip

Edited by Ber
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