Rob P Posted September 28, 2015 Share Posted September 28, 2015 Hi ! I'have made a pop morphing and i would like to add dynamics collisions. For my POP morphing I used a VOP Pop to create a velocity by subtracting Goal position attribute by Source position attribute. In a DOP network, I'm trying to use the same method with a VOP Force but I don't know first how to import SOP attribute in DOP and secondly if it's the good way. Here is my file for more precisions. Particles_Morphing.hip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.