yaoyansi Posted October 13, 2015 Share Posted October 13, 2015 (edited) How to get the user-defined attribute value of Alembic file in Houdini?Hi all,I am new to Houdini, and I'm sorry if this question is too simple.I use the following function to add user attributes on node: def addAttrs(): nodeName = '|objects:pCylinder1|objects:pCylinderShape1' # compound attribute cmpAttrName = 'crease__objects_cyCreaseSet0' cmds.addAttr(nodeName, ln=cmpAttrName, sn=cmpAttrName, at='compound', readable=True, writable=True, storable=True, keyable=True, numberOfChildren=6) # child attribues attrName = cmpAttrName+'name' cmds.addAttr(nodeName, ln=attrName, sn=attrName, dt='string', readable=True, writable=True, storable=True, keyable=True, parent=cmpAttrName) attrName = cmpAttrName+'owner' cmds.addAttr(nodeName, ln=attrName, sn=attrName, dt='string', readable=True, writable=True, storable=True, keyable=True, parent=cmpAttrName) attrName = cmpAttrName+'level' cmds.addAttr(nodeName, ln=attrName, sn=attrName, at='float', readable=True, writable=True, storable=True, keyable=True, parent=cmpAttrName) attrName = cmpAttrName+'edgecnt' cmds.addAttr(nodeName, ln=attrName, sn=attrName, at='long', readable=True, writable=True, storable=True, keyable=True, parent=cmpAttrName) attrName = cmpAttrName+'edges' cmds.addAttr(nodeName, ln=attrName, sn=attrName, dt='Int32Array', readable=True, writable=True, storable=True, keyable=True, parent=cmpAttrName) attrName = cmpAttrName+'vertex' cmds.addAttr(nodeName, ln=attrName, sn=attrName, dt='Int32Array', readable=True, writable=True, storable=True, keyable=True, parent=cmpAttrName) And I export the alembic file from Maya with the following command:cmds.AbcExport(jobArg=' -frameRange 1 2 -userAttrPrefix "crease__" -file "test.ma.crease__.abc"')I use abcecho command to confirm that the user-defined attributes are exported into abc file: Object name=/objects:pCylinder1 CompoundProperty name=.xform;schema=AbcGeom_Xform_v3 Object name=/objects:pCylinder1/objects:pCylinderShape1 CompoundProperty name=.geom;schema=AbcGeom_PolyMesh_v1 ScalarProperty name=.selfBnds;interpretation=box;datatype=float64_t[6];arraysize=6;numsamps=1 ArrayProperty name=P;interpretation=point;datatype=float32_t[3];arraysize=42;numsamps=1 ArrayProperty name=.faceIndices;interpretation=;datatype=int32_t;arraysize=200;numsamps=1 ArrayProperty name=.faceCounts;interpretation=;datatype=int32_t;arraysize=60;numsamps=1 CompoundProperty name=.arbGeomParams;schema= CompoundProperty name=.userProperties;schema= ScalarProperty name=crease__objects_cyCreaseSet0name;interpretation=;datatype=string;arraysize=1;numsamps=1 ScalarProperty name=crease__objects_cyCreaseSet0owner;interpretation=;datatype=string;arraysize=1;numsamps=1 ScalarProperty name=crease__objects_cyCreaseSet0level;interpretation=;datatype=float32_t;arraysize=1;numsamps=1 ScalarProperty name=crease__objects_cyCreaseSet0edgecnt;interpretation=;datatype=int32_t;arraysize=1;numsamps=1 ArrayProperty name=crease__objects_cyCreaseSet0edges;interpretation=;datatype=int32_t;arraysize=20;numsamps=1 ArrayProperty name=crease__objects_cyCreaseSet0vertex;interpretation=;datatype=int32_t;arraysize=40;numsamps=1 ScalarProperty name=crease__objects_cyCreaseSet1name;interpretation=;datatype=string;arraysize=1;numsamps=1 ScalarProperty name=crease__objects_cyCreaseSet1owner;interpretation=;datatype=string;arraysize=1;numsamps=1 ScalarProperty name=crease__objects_cyCreaseSet1level;interpretation=;datatype=float32_t;arraysize=1;numsamps=1 ScalarProperty name=crease__objects_cyCreaseSet1edgecnt;interpretation=;datatype=int32_t;arraysize=1;numsamps=1 ArrayProperty name=crease__objects_cyCreaseSet1edges;interpretation=;datatype=int32_t;arraysize=3;numsamps=1 ArrayProperty name=crease__objects_cyCreaseSet1vertex;interpretation=;datatype=int32_t;arraysize=6;numsamps=1 ArrayProperty name=N;interpretation=normal;datatype=float32_t[3];arraysize=200;numsamps=1 I'm going to use these attributes to control the softness of the mesh edges in rendering. But I don't know how to get these user-defined attributes in Houdini.I use Houdini 12~14, and it seems that Houdini doesn't show the user-defined attributes by default, but I'm not sure about this.So, my question is:Could you tell me how to get these user-defined attributes in Houdini?CheersyaoP.S. I can access the user attributes with the following scripts: import _alembic_hom_extensions as abc print '------------------' a = abc.alembicUserProperty('/test.ma.crease__.abc', '/objects:pCylinder1/objects:pCylinderShape1', 'crease__objects_cyCreaseSet0name', 1) print a b = abc.alembicUserProperty('/test.ma.crease__.abc', '/objects:pCylinder1/objects:pCylinderShape1', 'crease__objects_cyCreaseSet0edges', 1) print b c = abc.alembicUserProperty('/test.ma.crease__.abc', '/objects:pCylinder1/objects:pCylinderShape1', 'crease__objects_cyCreaseSet0vertex', 1) print c But, my question is: Could I connect the user-defined attribute(source attribute) to another node's attribute(destination attribute)? I prefer this way because if the source attribute is changed the destination attribute will be changed synchronously. Edited October 14, 2015 by yaoyansi Quote Link to comment Share on other sites More sharing options...
Maurits Posted October 14, 2015 Share Posted October 14, 2015 In Houdini you can use the Alembic node to import the object, this on its own creates a packed primitive with no attribute data.Then use a Convert node to convert the packed object to polygons that contain all the attribute's created earlier. I only tested it using Alembic files created by Houdini but should work just fine. Quote Link to comment Share on other sites More sharing options...
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