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Glue constraint and fracture


Poupouw

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Hi guys,

I am building a small network for fracturing two object when they impact together. My sim is working fine until I plug-in the Glue constraint relationship in my Dopnet. Instead of breaking, one of my object is not moving at all, and the other one, the chunks stick together on the model.

I think my problem is coming from a Connect Adjacent piece node I pluged in, but I don't quite know how to solve this problem. As it is not the first time the Glue constraint is doing this thing, I wanted to ask you your help, and maybe finally understand what's wrong with this fellow.

 

I attached a file of my scene.

 

Thank you for your help

fracture.hip

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