Poupouw Posted October 14, 2015 Share Posted October 14, 2015 Hi guys, I am building a small network for fracturing two object when they impact together. My sim is working fine until I plug-in the Glue constraint relationship in my Dopnet. Instead of breaking, one of my object is not moving at all, and the other one, the chunks stick together on the model. I think my problem is coming from a Connect Adjacent piece node I pluged in, but I don't quite know how to solve this problem. As it is not the first time the Glue constraint is doing this thing, I wanted to ask you your help, and maybe finally understand what's wrong with this fellow. I attached a file of my scene. Thank you for your help fracture.hip Quote Link to comment Share on other sites More sharing options...
loopyllama Posted October 14, 2015 Share Posted October 14, 2015 Hi, It looks like there is some garbage in "Overwrite with SOP" attribute of your two "Constraint Network" nodes ("teapot_constraint" and "box_constraint") Just clear that bad data out and replace it with $SF==1 Quote Link to comment Share on other sites More sharing options...
Poupouw Posted October 15, 2015 Author Share Posted October 15, 2015 Thank you for your answer and help Loopyllama, it works fine now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.