Jump to content

forces from object normals or origin()


xcaseyx

Recommended Posts

Hey all recently I've been attempting to make things like gravity be driven via an objects normals. So if I made a planetoid like shape wherever the pyro/flip/particles were above it would be pushed down toward the center of that object. 

 

Additionally I've been trying to do things like attach a wind object to an animated character so that the object always pushes the particles away from it. 

 

 

after reading the help I feel slightly more confused and was hoping someone might be able to shed some light on this is the form of nodal screenshots. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...