xcaseyx Posted October 20, 2015 Share Posted October 20, 2015 Hey all recently I've been attempting to make things like gravity be driven via an objects normals. So if I made a planetoid like shape wherever the pyro/flip/particles were above it would be pushed down toward the center of that object. Additionally I've been trying to do things like attach a wind object to an animated character so that the object always pushes the particles away from it. after reading the help I feel slightly more confused and was hoping someone might be able to shed some light on this is the form of nodal screenshots. Quote Link to comment Share on other sites More sharing options...
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