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packed bullet custom collision shape


MENOZ

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Hello,

I'm having some trouble to find out how to set a custom collision shape in bullet with packed objects.

 

It looks like the bulletData is taking care of building the appropriate collision shape, but i can't find a place where I can provide a sop path for it.

 

Is it possible?

 

thank you

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yes, but i might want to avoid houdini to recompte the convex hull every frame In case of an animated geometry. 

 

I think It happened already that I needed a topology consistent convex hull to have a stable sim and using bullet sop I've been able to control the convex hull easily.

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Hi menoz,

 

a string attribute can be set on the points of the RBDpacked object that is called bullet_georep and defines the shaope per packed prim. It can take the values: "convexhull", "concave", "box", etc. Haven't tried it though...

 

best Manuel

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