keltuzar Posted December 24, 2004 Share Posted December 24, 2004 Can someone please help me on how I can use VEX to make paticle effects with the help of POPs? Thanks in advance Quote Link to comment Share on other sites More sharing options...
old school Posted December 24, 2004 Share Posted December 24, 2004 Pretty open-ended question. Are you interested in building vop networks for POPs or taking a particle simulation and applying shaders and geometry to the particles for rendering? To start, you can duplicate the functionality of almost all pops in vex then apply a single vex POP. This can make your sim run faster in most cases. Prototype with POPs and for efficiency, rewrite in vex. See the on-line html help for more specifics on the pop context-specific help. Quote Link to comment Share on other sites More sharing options...
keltuzar Posted December 24, 2004 Author Share Posted December 24, 2004 Pretty open-ended question. You guessed right oldschool, I really dont know heads or tails on where to begin. I know how to do particle sims with POPs but I want to go to the next step ie VEX but dont know where to start . I will try to do wht you suggested... btw..by online help you mean the houdini help files? becuase I went though it and didnt find anything that shows how to do it.... Quote Link to comment Share on other sites More sharing options...
boxer Posted December 31, 2004 Share Posted December 31, 2004 You guessed right oldschool, I really dont know heads or tails on where to begin. I know how to do particle sims with POPs but I want to go to the next step ie VEX but dont know where to start . I will try to do wht you suggested... btw..by online help you mean the houdini help files? becuase I went though it and didnt find anything that shows how to do it.... 15611[/snapback] i guess you want to kown where you can enter the code. mmmm... i do it by start at choise "new operator type..." command under menu file Quote Link to comment Share on other sites More sharing options...
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