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Using VEX to make particle effects?


keltuzar

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Pretty open-ended question.

Are you interested in building vop networks for POPs or taking a particle simulation and applying shaders and geometry to the particles for rendering?

To start, you can duplicate the functionality of almost all pops in vex then apply a single vex POP. This can make your sim run faster in most cases.

Prototype with POPs and for efficiency, rewrite in vex.

See the on-line html help for more specifics on the pop context-specific help.

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Pretty open-ended question.

You guessed right oldschool, I really dont know heads or tails on where to begin. I know how to do particle sims with POPs but I want to go to the next step ie VEX but dont know where to start :( .

I will try to do wht you suggested...

btw..by online help you mean the houdini help files? becuase I went though it and didnt find anything that shows how to do it....

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You guessed right oldschool, I really dont know heads or tails on where to begin. I know how to do particle sims with POPs but I want to go to the next step ie VEX but dont know where to start :( .

I will try to do wht you suggested...

btw..by online help you mean the houdini help files? becuase I went though it and didnt find anything that shows how to do it....

15611[/snapback]

i guess you want to kown where you can enter the code.

mmmm...

i do it by start at choise "new operator type..." command under menu file

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