Jump to content

How to swap low res emmitted bullet objects with hi res geo!?


Druidl

Recommended Posts

Hi,
I'm trying to swap the low res geo from a dop.
The ussual workflow transform pieces does not work with newly emmited objects.

So can someone share some insight?

I could do it without emmiting new objects and just have them somewhere in the scene before they are needed, but I would like to find out how is something like this solved?

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...