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Wedge Rop Bug- Too Many Renders - SOLVED


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I may be doing something really stupid here, but I can't seem to understand why. 

 

The problem : 

 

When I use the Wedge rop, I think I am over rendering, as in rendering the same data multiple times. 

 

 

I've created an example with some simple captures : 

Its a simple geometry rop  which moves the geo around. 

The Wedge rop changes a transform x paramter 

 

When rendering a two frames sequence. 

 

IN THE Course of writing this post, I solved the problem. 

 

If you look at the attached hip file, the problem should still be there. If you unplug the geometry rop from the wedge rop and specify the output driver instead the problem doesn't happen. seems to repeat the operation multiple times when doing the nodes are plugged into each other. 

 

Cheers,

 

post-522-0-07958000-1448650175_thumb.jpg

post-522-0-50347800-1448650182_thumb.jpg

test_wedge.hip

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