timfagan Posted December 5, 2015 Share Posted December 5, 2015 (edited) Hey guys, I'm relying on displacement to create procedural paneling and I'm having some issues. When making panels, would it be a wiser approach to build it procedurally at object level rather than rely on the shader? In the checkerboard pattern, light gets through between the positive and negative displacements. Is there a way to fix this in mantra? Also there's no back face... In the other image, the white area should all be displaced the same amount, but some sections seem just translated out. Edited December 5, 2015 by kayman Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.