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Displacement in Mantra


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Hey guys,

 

I'm relying on displacement to create procedural paneling and I'm having some issues. When making panels, would it be a wiser approach to build it procedurally at object level rather than rely on the shader?

 

In the checkerboard pattern, light gets through between the positive and negative displacements. Is there a way to fix this in mantra? Also there's no back face...

 

In the other image, the white area should all be displaced the same amount, but some sections seem just translated out. 

post-12939-0-33444500-1449276832_thumb.j

post-12939-0-33385300-1449277060_thumb.j

Edited by kayman
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