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HQueue sim using very little cpu on all machines?


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Hello, the title says it all.  I have 3 machines, 24 cores total, when I run my sliced sim over them their cpu usage is very low, constantly. When I run the job on a single machine just in houdini without slices, saturation reaches 100% at times and all cores are generally quite busy.  Using HQueue and the 3 machines in parallel completes the job, but at a snails pace compared to running the sim on a single machine.  Any ideas?

 

-Kyle

Side thought: Does Hbatch need a specific license, or will it simply use an available license for a "higher" version of houdini from the lic server?

Edited by yamanash
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