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Detail cubes subdivision


arsa3d

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Hey all, im new to houdini, and barely managed to create this effect : 

 

(i added download link in video comment)

 

- so theres base geometry and depending on image details every primitive gets subdivided if it contains details and it does that in 4 levels in my example

 

thing is , the way i did it is veeery brute force and slow to calculate so i hope to see if anyone else have some ideas to make this less stupid and complex (im pretty sure this can work almost realtime)

 

 

Thx !

Ivan

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Nice stuff there! The whole thing cooks for a few secs on my PC, not sure how to optimize it further. I've done couple of versions and all of them perform nearly similar. Here a procedural implementation.

post-13104-0-47985000-1452241991_thumb.p

 

If you want to visualize nested loop's work, tick "Single Pass" checkbox on "quantization_end" node. It will run only first iteration.

quantize.hipnc

Edited by f1480187
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