arsa3d Posted January 7, 2016 Share Posted January 7, 2016 Hey all, im new to houdini, and barely managed to create this effect : (i added download link in video comment) - so theres base geometry and depending on image details every primitive gets subdivided if it contains details and it does that in 4 levels in my example thing is , the way i did it is veeery brute force and slow to calculate so i hope to see if anyone else have some ideas to make this less stupid and complex (im pretty sure this can work almost realtime) Thx ! Ivan Quote Link to comment Share on other sites More sharing options...
f1480187 Posted January 8, 2016 Share Posted January 8, 2016 (edited) Nice stuff there! The whole thing cooks for a few secs on my PC, not sure how to optimize it further. I've done couple of versions and all of them perform nearly similar. Here a procedural implementation. If you want to visualize nested loop's work, tick "Single Pass" checkbox on "quantization_end" node. It will run only first iteration. quantize.hipnc Edited January 8, 2016 by f1480187 Quote Link to comment Share on other sites More sharing options...
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