rayalez Posted January 9, 2016 Share Posted January 9, 2016 Hey, everyone! I'm trying to create a simple walk cycle, and I'm having trouble with using pre/post infinity to loop animation. I know that I can set a keyframe with a cycle() function, but it is not very convenient, because every time I shift a curve a few frames in time I have to modify the start/end frames in cycle(), and because not all curves start at frame one, I have to do the same thing for pre-infinity as well. Is there a better, more convenient, way? Quote Link to comment Share on other sites More sharing options...
pezetko Posted January 9, 2016 Share Posted January 9, 2016 Channel before and after extrapolation: http://www.sidefx.com/docs/houdini15.0/character/cycling 1 Quote Link to comment Share on other sites More sharing options...
rayalez Posted January 9, 2016 Author Share Posted January 9, 2016 Oh my god, this is perfect! Thank you so much, now everything will go MUCH better =) Quote Link to comment Share on other sites More sharing options...
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