shrifazmy Posted January 18, 2016 Share Posted January 18, 2016 Ok here is my new case I have to pyro which i want the to collide each other how i achive this in the pic you see its pass throw each other Quote Link to comment Share on other sites More sharing options...
Jordan Walsh Posted January 18, 2016 Share Posted January 18, 2016 If its one way collisions you could just source the velocity field (maybe multiplied by the density) of the initial sim. Quote Link to comment Share on other sites More sharing options...
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