Navneet Arora Posted January 25, 2016 Share Posted January 25, 2016 (edited) Hey guys, I am creating a water swirl with the help of flip but i am not getting rbd object to interact with the flip movement. It does generate the splash but then it doesnt inherit motion while interacting with flip, any help would be really appreciated. Attached is the file below. Thanks FLIP_RBD_PROB.hip Edited January 25, 2016 by Navneet Arora Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted January 27, 2016 Author Share Posted January 27, 2016 OK, So after playing with feedback scale and collision seperation parameters i was able to achieve something. Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted January 28, 2016 Author Share Posted January 28, 2016 So after sorting this RBD Problem, I am now stuck with scaling of bubble particles. i have simulated bubble particle through whitewater and the problem occurs while randomizing the pscale of points. I am randomizing on basis of ptnum or id, but the id is constantly changing and so is the ptnum so the pscale changes according to that and spheres which i have copied flickers alot due to that. Any solutions to keep the id same as initial frame? or any other way to randomize pscale? Quote Link to comment Share on other sites More sharing options...
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