bbentley81 Posted February 22, 2016 Share Posted February 22, 2016 Greetings, Most of my experience with the program is with fracturing geometry, so I have never really had to deal with something like this. Basically I am trying to find a way to smoothly joint two pieces of geometry with a round/fillet. for example I have a wing geometry I want to join into the main hull of an airplane. Worst case scenario would be something like joining a tube into a sphere.I am trying this with nurbs now but I am not sure this is the best idea. I Have tried using the "surfsect" node but It is giving poppy and unstable results. If this is the way to go I am probably not setting my parameters correctly.Is there any way to do this either polys or nurbs?Cheers,Bryan Bentley Quote Link to comment Share on other sites More sharing options...
f1480187 Posted February 22, 2016 Share Posted February 22, 2016 I think the only robust method is to convert both objects to volumes and back to polygons. Look at this nice example also. Special cases will allow lofting and sweeping. With a good fortune, boolean unifying and beveling an intersection will do the job. Quote Link to comment Share on other sites More sharing options...
bbentley81 Posted March 5, 2016 Author Share Posted March 5, 2016 this is great and with the new VDB support I think this could be really efficient. The only Drawback is the kind of strange topology that is the result of this operation. I did manage to use a cookie, extrude, and bevel to get a nice machined look out of your example file. Thanks a bunch Quote Link to comment Share on other sites More sharing options...
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