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Material overrides and rops


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Hey,

I am playing around with Material Stylesheets lately, and I dig them.

Now I wonder how I could setup Material Overrides triggered by rop change.

I would like to change, for instance all applied materials to another material.

 

Usally I do stuff like that with switches in shaders and reading an env variable. But that never satisfied me, as I need to have copies of the second material in every other applied materials. 

 

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