MADjestic Posted February 16, 2005 Share Posted February 16, 2005 Hi, on the imaged attached, you can see dots (pixels) that are somewhat 'blurred'. Here I enclose the last line of the VEX code: Cf = (float)Cf < dark_area ? 0 : 1; // make it black and white only - isn't it supposed to work in a such a way as to leave 0,0,0 and 1,1,1 colors only? Why are there some half-tones that blur my dots? Is it because Mantra antialiases your render by default? Is there any way to make my dots 1 pixel size? Thanks. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted February 16, 2005 Share Posted February 16, 2005 Try turning off micro polygon rendering. And make sure jitter and dither are set to 0. Oh and set filtering to box 0 0 Quote Link to comment Share on other sites More sharing options...
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