Fyre Posted March 16, 2016 Share Posted March 16, 2016 (edited) Hey guys, I've scoured the internet for a solution to this but so far have pulled up nothing. I want to animate some guide curves in Maya and import them into to Houdini for hair. I can import them as external geometry on the fur node, and the hair will be in position of the guides from Maya but static (currently using Alembic), they don't follow the animation at all. I've tried everything i can think of, so hoping someone on here has a solution? Failing this it may be a better idea to export the final hairs from xgen as curves and directly render in mantra, but unsure if i can control render attributes such as width along hairs etc? Cheers Edited March 16, 2016 by Fyre 1 Quote Link to comment Share on other sites More sharing options...
odcs Posted September 11, 2016 Share Posted September 11, 2016 I'm facing the same problem still haven't found anything. Quote Link to comment Share on other sites More sharing options...
WenTao Gong Posted January 13, 2017 Share Posted January 13, 2017 On 2016/9/11 at 10:59 AM, odcs said: I'm facing the same problem still haven't found anything. Me too,it seems as the hair can be render,but can't display in the scene view Quote Link to comment Share on other sites More sharing options...
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