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Animated Maya Curves as Fur Guides


Fyre

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Hey guys,

 

I've scoured the internet for a solution to this but so far have pulled up nothing.

I want to animate some guide curves in Maya and import them into to Houdini for hair.

 

I can import them as external geometry on the fur node, and the hair will be in position of the guides from Maya but static (currently using Alembic), they don't follow the animation at all.

I've tried everything i can think of, so hoping someone on here has a solution?

 

Failing this it may be a better idea to export the final hairs from xgen as curves and directly render in mantra, but unsure if i can control render attributes such as width along hairs etc?

 

Cheers

Edited by Fyre
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