Yon Posted March 28, 2016 Share Posted March 28, 2016 Greetings,I have a sphere animated along a curve. This is the source for a pyro sim, a meteor. Im trying to get the trail it leaves to dissipate more. To dissipate linearly into where it is emitting. The dissipation parameter on the pyro solver is only reducing the density uniformly. As in the entire sim dissipates at the same time. I know it says is reduces over time, but with a 200 frame difference between the first/last smoke emitted, there density is equally reduced. The dissipation parameter is acting like a static density multiplier.I am a beginner and appreciate any input. Meteor.hipnc Quote Link to comment Share on other sites More sharing options...
Yon Posted March 28, 2016 Author Share Posted March 28, 2016 In Fumefx there is a strength and min density parameter to do this.. Quote Link to comment Share on other sites More sharing options...
Yon Posted March 28, 2016 Author Share Posted March 28, 2016 The problem was I had Fuel Inefficiency set to 1, so all fuel was kept. Fuel Inefficiency = trail length when emitting from moving object. Quote Link to comment Share on other sites More sharing options...
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