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RBD Packed Objects for ground destruction?


spaceman_3

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I'm starting work on a sequence where I need to break up some ground geo, have some pieces of it collapse, and have other pieces explode outward. Are RBD Packed Objects the way to go for something like this?

 

The speed is great, as is the ability to use POP nodes, but are there limitations I should know about before I go too far and realize I should've used standard RBDs?

 

In my tests so far collisions look to be less accurate for Packed objects. Is that me just doing something wrong or is that a limitation?

 

Any input is appreciated.

Thanks!

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Collisions shouldn't be any different, assuming you were using the Bullet solver for both tests and not the RBD solver

 

Thanks Cameron. I'll chalk it up to user error since everything seems to be working alright now. The speed of the Packed RBDs is incredible so it looks like the way to go...for now. I just hope there aren't any 'gotchas' that I'm not anticipating!

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You were probably missing the name attribute that allows different fragments to be recognised by RBD Fracture as pieces. The Assemble node simply assigned that attribute.

Packed objects should be fine unless you want to work with other solvers besides Rigid body, or want to use dynamic fracturing. Otherwise, it´s packed all the way. Not just the speed, but the memory footprint is WAY lower. 

Edited by Netvudu
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