sergio Posted March 30, 2016 Share Posted March 30, 2016 Hello everyone, I have recently wrote an inhouse python plug-in in c++ for houdini. H2A is a custom plug-in to export houdini geometry in arnold ass file format to be able to load in mtoa, htoa or c4dtoa. This plug-in exports almost every geometry type to arnold i.e. points, polygons and curves. You can compile or grab the compiled plug-in from: https://github.com/sergeneren/anima/tree/master/anima/render/arnold/H2A P.s. please excuse my sloppy c style 1 Quote Link to comment Share on other sites More sharing options...
dagoose Posted July 14, 2017 Share Posted July 14, 2017 Thanks for H2A! Could you maybe expand the functionallity in a way that it is possible to run the .ass export in the background. Like e.g. the file cache has the ability 'save in background'. Would come in very handy since I got tons of exports to do. cheers rico Quote Link to comment Share on other sites More sharing options...
sergio Posted July 19, 2017 Author Share Posted July 19, 2017 Sure. Will add tonight. Quote Link to comment Share on other sites More sharing options...
sergio Posted July 19, 2017 Author Share Posted July 19, 2017 Updated the repository. And compiled for 16.0.557. Quote Link to comment Share on other sites More sharing options...
kvdo Posted July 21, 2017 Share Posted July 21, 2017 Brilliant, thank you! Does this somehow support packed primitives? Quote Link to comment Share on other sites More sharing options...
sergio Posted July 21, 2017 Author Share Posted July 21, 2017 Np. No packed prims unfortunately, You have to convert everything to polys. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.