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Manipulate a delayed load procedural in render time


ch3

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I've made a distant forest out of 50 million points, which I've cached out in a single bgeo file to load at render time using the delayed load procedural shader.

Is it possible to add additional functionality into the procedural?

I would like to add some minimal movement to the points, as an indication of wind. Rather than generating a sequence of files, I was wondering if it's possible and how to put together a procedural shader to load the cache and add some noise offset at render time.

 

thank you

georgios

 

 

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