notintricate Posted May 3, 2016 Share Posted May 3, 2016 Hey! I have an object that has two UV sets brought from Maya. I want to apply different shaders according to these UV sets. I wonder what is the best way of doing it? Any hints are highly appreciated! Quote Link to comment Share on other sites More sharing options...
kungFu Posted May 10, 2016 Share Posted May 10, 2016 Been a while since i did this... but...if you middle click on the node and view the attribute spread sheet you can see if the uv's are there as a vertex attribute. just use attribute delete and remove one uv set, add material. Another chain, delete the other uv set, add material. kf 1 Quote Link to comment Share on other sites More sharing options...
notintricate Posted May 10, 2016 Author Share Posted May 10, 2016 (edited) Thanks for reply! Meanwhile, I figured out another method involving just two nodes: 1. Group with expression @uv==0 and create inverse group in combine tab. 2. In material node set amount of materials to two and apply them to your groups Edited May 10, 2016 by notintricate Quote Link to comment Share on other sites More sharing options...
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